Some examples particle effects I did for several games, using different engines.

Vision/Havok Engine

Taitale's Novus Aeterno VFX.

Novus Aeterno was an MMO RTS, and required a lot of mass scale VFX, to give the impression of size.

And example of that is this space explosion.

Unity 4 + Xffect Plugin
Particle Effects

Particle effects created for Subtiantial Game's "The Ember Conflict" (available on the AppStore here).


These effects were created using the Xffect plugin for Unity, which allows a greater control over the numbers of polygons used for particles. Most of the effects were created with only a few particles at a time (around 15) so that became an extra challenge to overcome.

Unity VFX for DuoFunStudios

Match 3 RPG game effects. 

Unity VFX for Sensha de Hoihoi

Some Tank Battle skill vfx.

Unity VFX for Blade & Sorcery.

Some spell, and item VFX.

Tornado Shader


This is the shader I made for the Tornado in Amplify Shader Editor.

The tornado funnel is a simple mesh, and all the movement is handled by the shader. This way the mesh can be rigged and skinned to make the funnel twist and move.

Planet Shader

A planet and sun shaders created in Amplify Shader Editor.

I wanted a fully customizable shader, capable of creating all sorts of planets, from M class planets (sorry, the nerd came out), moons and gas planets.

The gas planets use a flowmap to slightly add turbulence to the clouds.

For terran like characters, the clouds and masked using a noise texture and not a flowmap, to get a more realistic weather evolution and movement.