Some examples particle effects I did for several games, using different engines.
Taitale's Novus Aeterno VFX.
Novus Aeterno was an MMO RTS, and required a lot of mass scale VFX, to give the impression of size.
And example of that is this space explosion.
Unity 4 + Xffect Plugin
Particle effects created for Subtiantial Game's "The Ember Conflict" (available on the AppStore here).
These effects were created using the Xffect plugin for Unity, which allows a greater control over the numbers of polygons used for particles. Most of the effects were created with only a few particles at a time (around 15) so that became an extra challenge to overcome.
Mostly underwater effects that were used on a tech/proof of concept demo.
Unity VFX for DuoFunStudios
Match 3 RPG game effects.
Unity VFX for Sensha de Hoihoi
Some Tank Battle skill vfx.
This is the shader I made for the Tornado in Amplify Shader Editor.
The tornado funnel is a simple mesh, and all the movement is handled by the shader. This way the mesh can be rigged and skinned to make the funnel twist and move.
A planet and sun shaders created in Amplify Shader Editor.
I wanted a fully customizable shader, capable of creating all sorts of planets, from M class planets (sorry, the nerd came out), moons and gas planets.
The gas planets use a flowmap to slightly add turbulence to the clouds.
For terran like characters, the clouds and masked using a noise texture and not a flowmap, to get a more realistic weather evolution and movement.